Mind Coffee UI/UX Design

Coffee Meets Mindfulness

Mind Coffee is a local and beloved coffee shop 1 block away from the UC Berkeley campus. Mental wellness is a core part of their brand. The owner noticed her customers always seemed stressed in her cafe, and wanted to support them in a way that integrates mental health support with her coffee experience. She wished to do so utilizing a Mind Coffee mobile app.

Primary Goals

  • Gauge community interest

  • Explore possible features

  • Design features

  • Establish brand identity

  • Design and iterate through features

  • Culminate in a High-Fidelity Design

Problem and Context

How might we supply Mind Coffee customers with access to mental health support?

Users:

  • Berkeley students, ages 18-30 who regularly consume coffee

  • Local Berkeley residents aged 25-50 who are customers of Mind Coffee

Stakeholders:

  • Viviana: Owner of cafe

  • UX@Berkeley: Club our team was contracted through

Why Does it matter?

The University of California Berkeley ranks within the top 15 most unhappiest campuses in the United States. Access to mental health resources is convoluted, and in some cases, expensive. This app could act as a safe haven for Mind Coffee customers, and hopefully help those feel safe in times of mental health distress.

Research

Research

Methods used:

  • Competitive Analysis

  • Interviews

  • User surveys

  • User Personas


Competitive Analysis

Headspace

Key Insights

  • Visual: Bright colors, cute pictures & animations

  • Information Architecture: hard to locate key features, cluttered task bar

  • Features: yoga, running, meditation, sleep, direct therapy, and AI companion. Bloated?

  • The feature with the most interest is a way for customers to gain treats in store while using the app

  • Guided meditations were of high interest

  • People found that connecting with friends was one of their greatest support

  • Inconsistency and inconvenience are pain-points in peoples meditation practice

  • Dislike of cooperate nature of Headspace

  • Dislike of clunky flow of Calm

  • Headspace has a clunky information architecture

  • Simplicity is important for user experience of competitors


Interview Quotes:

“I will only drink coffee in times where I need caffeine… [coffee] does not make me anxious”

“What bothers me the most about my mindfulness practice…inconsistency, lack of resources, easy to forget”

Bloom

Key Insights

  • Visual: Dark colors, nature images, soothing, less “sleak”

  • Information Architecture: Simplistic, minimal task bar, ease of search function

  • Features: meditation, sleep

“Calm app is clunky…headspace feels too cooperate”


Key Survey Insights

  • Responses were highly varied when asked “does coffee make you anxious?”

  • For those who used meditation apps, they preferred “body scan” meditations

  • General interest in all of our proposed features, with free drinks and gifts having the most

“I practice mindfulness by simply being present with what I am doing…working out, eating, and drinking”

  • Many qualitative reports of seeking support from friends a loved ones over professionals

  • 90% noted they would benefit from greater access to mental health support

  • Many reported a lack of resources inhibiting mindfulness practices

  • For those who do not use mindfulness or any meditation apps, most expressed interest in exploring the concept


Personas


Final Research Insights

Low Fidelity & Wireframe:

Design Process: Low to Mid fidelity

Chosen Color scheme:

Iteration, Faliure, and Adaptation: Mid-Fidelity

Task Bar:

  • Home

  • Social

  • Meditations

  • Profile

App Launch Interaction:

  • Login ->

  • Meditation streak ->

  • Time until next reward ->

  • Home ->

  • Social/Meditations/Profile

Why?:

  • Color scheme of store

  • Balances sleek with welcoming

  • Coffee tones

  • Avoids cooperate feel of Headspace

Major Issues:

  • Inconsistent font and color

  • Inconsistent typography size

  • lack of consistency with stroke and shadow

  • incorrect tool bar, too large

  • information hierarchy not clean

  • background color doesn’t match the wishes of client

  • Padding not standardized

Hi Fidelity

Figma Overview

Reflection

Key Screens:

Splash Screen:

Welcome & Streak:

Profile & Friend:

Friends list:

Succseses:

  • Assured consistency in typography, Font, and Color

  • Simplistic Navigation

  • Friend and Profile page for checking in on others

  • Streak page for tracking days until next reward

Areas of Improvement:

  • Task bar coloration?

  • Flesh out friend interactions, friend list

  • Begin with design systems, then mid-fidelity not vice-versa

This was my first design project within UX@Berkeley, and my first time in the role of project manager. I went in relatively unaware of the standard design process. Initially, I ran into difficulties while trying to coordinate a large team of full time students, but as the weeks went on, I learned how to effectively organize the mind coffee team, coordinating open windows to meet, project timelines, and a shared calendar. By the end of this project, I became fully versed in human centered design, and how to communicate effectively with real world clients & stakeholders. As a team of new designers, we had to start from scratch a few times. We skipped steps when we shouldn’t have, and felt the consequences in our first iterations. If I were to do the same project again today, I would focus more on creating a fully fleshed out design system before diving into the mid and hi-fidelity designs, a lesson which I have taken with me into all future projects. This way, our components would maintain a higher level of consistency across all screens. Our client was pleased with our final iteration, noting it’s consistency with their brand identity and vision.